The Rise of Red Skull
The Rise of Red Skull
Main Scheme · encounter
Contents: Red Skull (I) and Red Skull (II). Red Skull and Standard encounter sets. Two modular encounter sets (Hydra Assault and Hydra Patrol).
Setup: Put the Red House into play. Shuffle every other side scheme into the side-scheme deck and set it next to the encounter deck (see insert).
Set The Sleeper aside, out of play.
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Errata & Rulings
- Ruling Looking for some clarification on Red Skull’s The Rise of Red Skull Main Scheme (1A). It says that I should… Hall of Heroes (rules 1.6) · may be outdated
- Errata Community Errata: Attack on Mount Athena (Crossbones 4) Should read: “Hydra Assault.” (Changed “Hydra Patrol” to “Hydra… Hall of Heroes (rules 1.0–1.4) · may be outdated
- Ruling Rise of Red Skull: What happens if you draw Shadows of the Past as Black Widow while fighting the Taskmaster villain in the… Hall of Heroes (rules 1.0–1.4) · may be outdated
- Ruling Rise of Red Skull: When I put an environment card into play at the beginning of the Absorbing Man scenario, do I trigger the… Hall of Heroes (rules 1.0–1.4) · may be outdated
- Ruling Rise of Red Skull: What does it mean when a card is removed from the campaign log? Hall of Heroes (rules 1.0–1.4) · may be outdated
- Ruling Rise of Red Skull: If my ally is removed from the campaign at the end of Zola’s scenario, what do I do? Hall of Heroes (rules 1.0–1.4) · may be outdated
- Ruling Rise of Red Skull: An interesting question came up during our Red Skull scenario run. The Rise of Red Skull main scheme does… Hall of Heroes (rules 1.0–1.4) · may be outdated
- Errata The Rise Of Red Skull: Added “encounter” before “side scheme” Rules Reference 1.7