Hex Bolt
2Hex Bolt
Event · hero
Spell. Superpower.
Hero Action: Discard the top 3 cards of the encounter deck. For each card discarded this way that has boost icons equal to:
- 0, deal 2 damage to an enemy.
- 1, remove 2 threat from a scheme.
- 2, draw 1 card.
- 3+, place a status card on a character.
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Errata & Rulings
- Ruling 9 – Looking over the new rules document, which looks great so far! I noticed the rule about “For Each” which… Hall of Heroes (rules 1.6) · may be outdated
- Ruling 106 – So I play the scarlet witch Hex bolt event while her nemesis side scheme, the next evolution is in… Hall of Heroes (rules 1.5) · may be outdated
- Ruling 93 – I’m wondering about the term “for each”. Some cards worded like “Homeland Intervention” are pretty… Hall of Heroes (rules 1.5) · may be outdated
- Ruling Scarlet Witch: For the second sentence of Hex Bolt, do the bulleted abilities resolve each time a card is discarded from… Hall of Heroes (rules 1.0–1.4) · may be outdated
- Ruling Scarlet Witch: With the card “hex bolt” do you choose the order you resolve the bullet points after discarding the 3 cards… Hall of Heroes (rules 1.0–1.4) · may be outdated
- Ruling Scarlet Witch: We need help with what to do in this situation. Say you play “hex bolt” and there are only 3 cards left in… Hall of Heroes (rules 1.0–1.4) · may be outdated
- Ruling For the second sentence of Hex Bolt, do the bulleted abilities resolve each time a card is discarded from the… Rules Reference 1.7