Defiance
0Defiance
Event · protection
Defense.
Hero Interrupt (defense): When a boost card on an enemy attacking you would be turned faceup, discard it instead.
"No." —Shang-Chi
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Plays well with
Cards that turn up alongside this one more often than chance.
Packages
Synergy bundles this card travels in.
Archetypes
Decks where this card is a defining pick.
Scales with
The more of these your deck has, the better this card tends to perform. We've stripped out traits that merely happen to travel alongside, so what's left is the real pull.
- Defense
- Android
- Web Warrior
Errata & Rulings
- Ruling 8 – Hi, I had “I am inevitable” come up as a boost card, and I was wondering if I could use Preemptive… Hall of Heroes (rules 1.6) · may be outdated
- Ruling 151 – I understand attacks are made against “players” not identities. I’m trying to to think this through… Hall of Heroes (rules 1.5) · may be outdated
- Ruling Expansion card questions: Marvel Champions interrupt timing question: The rules state that an “interrupt ability is executed when its… Hall of Heroes (rules 1.0–1.4) · may be outdated
- Ruling Expansion card questions: With the Jefferson davis support cards action ability, If the main scheme has 0 threat on it and a side… Hall of Heroes (rules 1.0–1.4) · may be outdated