What Doesn't Kill Me
2What Doesn't Kill Me
Event · protection
Requirement ([physical]) (While paying for this card, spend the listed resources.)
Hero Action: Heal 2 damage from your hero → ready your hero.
"When I get outta here, you're gonna get it!"
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Plays well with
Cards that turn up alongside this one more often than chance.
Packages
Synergy bundles this card travels in.
Archetypes
Decks where this card is a defining pick.
Scales with
The more of these your deck has, the better this card tends to perform. We've stripped out traits that merely happen to travel alongside, so what's left is the real pull.
- Superpower
- Persona
Errata & Rulings
- Errata Sinister Motives, Miles, and Gwen: Does Unnatural Storm prevent all or part of What Doesn’t Kill You from working, as parts of resolving an… Hall of Heroes (rules 1.0–1.4) · may be outdated