Sinister Synchronization
Sinister Synchronization
Main Scheme · encounter
Contents: Doctor Octopus, Electro, Hobgoblin, Kraven the Hunter, Scorpion, and Vulture. The Sinister Six, Guerrilla Tactics, and Standard encounter sets.
Setup: Choose X villains at random, where X is 1 more than the number of players. Put those villains into play, place the active counter on the villain with the lowest activation order value, and set the other villains aside. Put the Light at the End side scheme into play, [[trap!]] side faceup.
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Errata & Rulings
- Ruling 43 – So when you defeat the trap! side of the light at the end side scheme in the Sinister Six scenario, it… Hall of Heroes (rules 1.5) · may be outdated
- Errata Boggs Rule Clarifications: Light at The End has Hinder, but at any point it’s instructed that it should be revealed, only put into play. Hall of Heroes (rules 1.0–1.4) · may be outdated