Sinister Synchronization
Sinister Synchronization
Main Scheme · encounter
Ambush! — Special: Choose a set-aside villain at random, put that villain into play, and place the active counter on it. (In expert mode, place 2 threat on Light at the End).
Forced Interrupt: When a villain would activate, if no villain is in play, resolve this card's "Ambush!" ability. Continue that activation.
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Errata & Rulings
- Ruling 43 – So when you defeat the trap! side of the light at the end side scheme in the Sinister Six scenario, it… Hall of Heroes (rules 1.5) · may be outdated
- Errata Boggs Rule Clarifications: Light at The End has Hinder, but at any point it’s instructed that it should be revealed, only put into play. Hall of Heroes (rules 1.0–1.4) · may be outdated