Exploit Weakness
1Exploit Weakness
Upgrade · hero
Tactic.
Attach to an enemy. Max 1 per enemy.
Temporary.
Increase the amount of damage attached enemy takes from each attack by 1.
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Errata & Rulings
- Ruling Cyclops: I have a question about Ricochet Beam’s interaction with Exploit Weakness. If I select the enemy with… Hall of Heroes (rules 1.0–1.4) · may be outdated
- Ruling Cyclops: If an ally (such as Professor X) has 0 ATK, and Cyclops puts Exploit Weakness on an enemy, and the 0 ATK… Hall of Heroes (rules 1.0–1.4) · may be outdated
- Ruling Cyclops: I have some questions about Ricochet Beam: If I defeat the last Guard minion with the first half of RB, can… Hall of Heroes (rules 1.0–1.4) · may be outdated
- Ruling Expansion card questions: I’m confused about how a couple recent rulings can both be true, regarding Exploit Weakness. In this recent… Hall of Heroes (rules 1.0–1.4) · may be outdated
- Ruling Expansion card questions: The following rulings seem to be in conflict. Does the 3rd bullet answer of #286 now overrule #191?… Hall of Heroes (rules 1.0–1.4) · may be outdated
- Ruling Galaxy’s Most Wanted: Does overkill damage considered as damage from attack? Per previous ruling: “Overkill damage is damage from… Hall of Heroes (rules 1.0–1.4) · may be outdated
- Ruling If Cyclops chooses the same enemy with Exploit Weakness attached for both of Ricochet Beam’s instances of damage, how… Rules Reference 1.7