MojoMania
MojoMania
Main Scheme · encounter
Contents: Mojo (I) and Mojo (II) (Mojo (II) and Mojo (III) instead for expert mode). Mojo and Standard encounter sets.
Setup: Choose 1 modular set, plus 1[per_hero] additional modular sets, from the MojoMania scenario pack and set them aside. Put the Wheel of Genres environment into play, [[SPINNING]] side faceup.
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Errata & Rulings
- Ruling During MojoMania campaign Setup, will reveal Longshot trigger his when revealed ability? 2.Some… Hall of Heroes (rules 1.7)
- Ruling 130 – I need help with a timing situation and if you could check my understanding. I’m playing against the… Hall of Heroes (rules 1.5) · may be outdated
- Ruling How is overkill damage affected by the “Forced Interrupt” on Wild Wild Mojo? Rules Reference 1.7