Take Out the Guards
0Take Out the Guards
Side Scheme · justice · Unique
Victory 0.
When Defeated: Each player may discard 1 non-[[ELITE]] minion from play.
"Nighty night, bub." —Wolverine
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Plays well with
Cards that turn up alongside this one more often than chance.
Packages
Synergy bundles this card travels in.
Scales with
The more of these your deck has, the better this card tends to perform. We've stripped out traits that merely happen to travel alongside, so what's left is the real pull.
- X Force
Errata & Rulings
- Ruling 104 – We have some questions about the new minion, Malice. 1.Can you blank the text box on Malice while it’s… Hall of Heroes (rules 1.5) · may be outdated