Telepathy
1Telepathy
Upgrade · basic
Psionic. Superpower.
Play only if your identity has the [[PSIONIC]] trait. Max 1 per player.
Hero Action (thwart): Exhaust Telepathy and spend [mental][mental] resources → remove 2 threat from a scheme.
Find decks running this → Build around this → MarvelCDB ↗
Plays well with
Cards that turn up alongside this one more often than chance.
Packages
Synergy bundles this card travels in.
Scales with
The more of these your deck has, the better this card tends to perform. We've stripped out traits that merely happen to travel alongside, so what's left is the real pull.
- Psionic
Errata & Rulings
- Ruling I have a question regarding The Hood Scenario and adding modulars that have permanent or special cards. For… Hall of Heroes (rules 1.6) · may be outdated