Keep Them Busy
1Keep Them Busy
Side Scheme · aggression · Unique
Victory 0.
Assault. (Basic thwarts against this scheme use ATK instead of THW.)
When Defeated: The player who defeated this scheme removes 5[per_hero] threat from the main scheme.
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Plays well with
Cards that turn up alongside this one more often than chance.
Packages
Synergy bundles this card travels in.
Scales with
The more of these your deck has, the better this card tends to perform. We've stripped out traits that merely happen to travel alongside, so what's left is the real pull.
- X Force
Errata & Rulings
- Ruling 37 – I use Feral to thwart a side Scheme with “Assault”, using ATQ value. Which consequential damage (ATQ or… Hall of Heroes (rules 1.5) · may be outdated