Change of Fortune
1Change of Fortune
Upgrade · protection
Play under any player's control. Max 1 per player.
Response: After you defeat an enemy during the villain phase, exhaust this card → draw 2 cards.
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Plays well with
Cards that turn up alongside this one more often than chance.
Packages
Synergy bundles this card travels in.
Archetypes
Decks where this card is a defining pick.
Scales with
The more of these your deck has, the better this card tends to perform. We've stripped out traits that merely happen to travel alongside, so what's left is the real pull.
- Defense
- Kree
- Therapist
Errata & Rulings
- Ruling Is Retaliate damage considered to be dealt by the character that has it? For context, the Change of Fortune… Hall of Heroes (rules 1.6) · may be outdated
- Ruling 64 – If I use Psychic Misdirection to deal damage from the villain attack to a minion and the minion is… Hall of Heroes (rules 1.6) · may be outdated