RulingHall of Heroes (rules 1.5)2024-06-13
212 – 2 questions for ya. So we especially enjoy playing the scenarios that have multiple villains but we…
Question
212 – 2 questions for ya. So we especially enjoy playing the scenarios that have multiple villains but we always have to look up what “the villain” means depending on which scenario we are playing. These are the entries from the official rules documents for each of these scenarios. Wrecking Crew “Any card effect that refers to “the villain” only refers to the active villain” Tower Defense “When a player plays a card or triggers an ability that refers to “the villain,” they must choose to which of the villains it refers. If a constant effect on a player card refers to “the villain,” that card always refers to the active villain” Sinister Six No entries Four Horseman “When a player triggers a player card ability that refers to “the villain,” they choose which villain they want to be the target of that ability. If a constant ability or keyword refers to “the villain,” it only refers to the active villain.” 1.Does the Sinister Six scenario function like the four horsemen and Tower defense? 2.Should the wrecking crew also function like the four horseman and tower defense?
Answer
- The Sinister Six scenario follows the same rules as Tower Defense and The Four Horsemen: When a player plays a card or triggers an ability on a player card that refers to “the villain,” they choose which villain. Similarly, when a friendly character makes a basic attack, they choose which villain to attack. When a constant ability or keyword refers to “the villain,” it’s always referring to the active villain.
- When a player plays a card or triggers an ability on a player card that refers to “the villain,” they choose which villain. Similarly, when a friendly character makes a basic attack, they choose which villain to attack.
- When a constant ability or keyword refers to “the villain,” it’s always referring to the active villain.
- Wrecking Crew, having been designed first, was a little different than these, but only in the sense that any card ability (played, triggered, Action, constant, keyword) that refers to “the villain” always refers to the active villain. We would like to keep these rules as written intact. Note that you are still able to make basic attacks against non-active villains, or target them with abilities that target “enemies.”
— Alex