Marvel Champions Codex

RulingHall of Heroes (rules 1.6)2024-10-18

24 – I’ve been wondering for cards like Adaptive Plumage or Solar Beam which have multiple abilities…how…

⚠ This ruling is from an older rules version (Hall of Heroes (rules 1.6)) and might be outdated.

Question

24 – I’ve been wondering for cards like Adaptive Plumage or Solar Beam which have multiple abilities…how exactly do they work? 1. Am I always resolving both abilities but one “fizzles” due to form, or am I only resolving the ability that matches my form, or am I choosing which to resolve? As a particular situation, 2. if I’m stunned in Angel form and play Adaptive Plumage do I ignore the stun, thwart and remove the stun, can choose to remove the stun or resolve the thwart, or must remove the stun and get no other effect (or some other option I haven’t considered)?

Answer

  1. With Solar Beam and Adaptive Plumage, you can only initiate the ability of the form you’re currently in; you determine this when you “check play restrictions” of the card (see “Initiating Abilities”).
  2. If you’re stunned as Angel and play Adaptive Plumage, you must discard the stunned status card and do nothing else; you haven’t attacked or thwarted.

— Alex