Marvel Champions Codex

RulingHall of Heroes (rules 1.6)2025-06-17

I have a question about Marvel Champions, specifically about the Ebony Maw scenario. I managed to get two…

⚠ This ruling is from an older rules version (Hall of Heroes (rules 1.6)) and might be outdated.

Question

I have a question about Marvel Champions, specifically about the Ebony Maw scenario. I managed to get two pacification in the same encounter phase, therefore two turns later both triggered at the same time. If I read the rules about valid targets correctly, one triggers and exhausts all my upgrades and stuns me, then the second tries to trigger but doesn’t have any valid targets left, so doesn’t. Since it doesn’t have any counters left the Forced Interrupt can never trigger again and it sticks to me for the rest of the scenario, but doesn’t do anything (besides interacting with other cards in the scenario). Is that correct?

Answer

Technically yes, if the second Pacification has no valid target (as in, all of your upgrades are exhausted and you are already stunned), then its ability cannot initiate and it will remain in play for the rest of the game. (That said, in such a situation, you have our permission to treat the cost arrow in the ability as a period, as it’s not intended for these environments to be in play indefinitely.)

— Alex