Marvel Champions Codex

RulingHall of Heroes (rules 1.6)2025-11-21

I don’t want to start a Civil War in any rules discussions but I appear to have found an infinite loop, and…

⚠ This ruling is from an older rules version (Hall of Heroes (rules 1.6)) and might be outdated.

Question

I don’t want to start a Civil War in any rules discussions but I appear to have found an infinite loop, and the way to resolve it isn’t covered by the rules as far as I can see. If the Mighty Avengers treachery card (Civil War) is on top of the discard pile and you reveal the Moon Knight minion (Synthezoid Smackdown), you are stuck in an infinite loop. Moon Knight will trigger the When Revealed ability of Mighty Avengers, which will trigger the When Revealed ability of Moon Knight, which triggers Mighty Avengers, which triggers Moon Knight– And so on. It’s my understanding per the reveal article that we cannot use these two modular sets together in the new “custom scenarios” in Civil War/Synth. Smackdown as one is a “Registration” modular set and the other is “Resistance”. But outside of the new scenarios it’s my understanding at least that it’s within the rules to include both modular sets in one scenario. Is this correct that we can include both the Moon Knight and Mighty Avengers modulars in an ordinary non-“custom” scenario? And would we consider it a game loss or should we resolve it another way?

Answer

Yes, the Moon Knight minion and Mighty Avengers treachery would cause an infinite loop. These sets were not intended/designed to be played in the same encounter deck. That said, it would be possible to play a non-Civil War scenario with these modular sets in the same encounter deck.

If that happens and you ran into this situation, we’d recommend resolving just the abilities on other minions in play and ignore triggering Moon Knight a second time, or surging if there are no other minions in play.

— Alex