Marvel Champions Codex

RulingHall of Heroes (rules 1.0–1.4)

Expansion card questions: Do cards that have a constant ability that reduces the damage that character takes, like “Victor mancha”…

⚠ This ruling is from an older rules version (Hall of Heroes (rules 1.0–1.4)) and might be outdated.

Question

Do cards that have a constant ability that reduces the damage that character takes, like “Victor mancha” “wide stance” and “kree combat armor” have priority over a tough status card? And I’ve seen a ruling that you couldn’t use “aerobatic move” because it couldn’t change the game state against two “wide “stance” but say you use your basic ATK power which isn’t tied to the game state change rule like abilities are and attack for 2, do you knock off the tough status or is the damage reduced first and no damage is done so the tough remains? 2.Can you overpay for the leadership Ant-Man ally with “make the call”? We’re not sure after seeing a ruling about “moon girl” being limited to drawing 3 cards but we don’t know if its different if the card specifically references that you overpay. 3.is overkill damage from an attack or its own keyword source of damage?

Answer

1. In the situation described, Tough has priority over those damage-reducing abilities. Tough blocks damage you “would take”, and the cards mentioned block damage you “take.”

2. You can “overpay” for Hank Pym if using Make the Call, because when paying for a cost you can always generate additional resources, and Hank Pym specifically enables you to “use” those overpaid resources to give him HP. The difference between him and Moon-Girl is that resources you overpay for her don’t count toward her cost.

3. Overkill damage is considered “damage from an attack.” It’s just not considered its own, separate attack against you.