Marvel Champions Codex

RulingHall of Heroes (rules 1.0–1.4)

Expansion card questions: I have a question about dealing damage with an attack with overkill that targets a minion with a tough…

⚠ This ruling is from an older rules version (Hall of Heroes (rules 1.0–1.4)) and might be outdated.

Question

I have a question about dealing damage with an attack with overkill that targets a minion with a tough status card. So reading the current rules reference… If you attack a minion, your “dealing” damage to it and simultaneously the overkill keyword “deals” the excess damage to the villain. The tough status card states “the next time this character would “take” any amount of damage, discard this status card instead”. I’ve seen your ruling that a tough status card on a minion would prevent both the damage dealt to the minion and the overkill damage dealt to the villain. Since the tough status card triggers off of damage taken and not damage dealt and the fact that both the attack damage and overkill damage is dealt simultaneously, shouldn’t the tough status card only prevent the damage done to the minion? While the overkill damage based on what the excess would have been, should still hit the villain?

Answer

We are planning to adjust the wording of “Tough” rules to align with our take/deal damage distinction. A Tough status card prevents all damage dealt to the character. If a Tough ally/minion was attacked with overkill, no overkill damage would be dealt to the hero/villain, and the ally/minion wouldn’t take any damage either.

-Alex