Marvel Champions Codex

ErrataHall of Heroes (rules 1.0–1.4)

Expansion card questions: I want to make sure I’m understanding this correctly. I’ve got two scenarios here for you. Scenario One I’m…

⚠ This errata is from an older rules version (Hall of Heroes (rules 1.0–1.4)) and might be outdated. Errata from older versions are generally folded into the current Rules Reference 1.7.

Question

I want to make sure I’m understanding this correctly. I’ve got two scenarios here for you. Scenario One I’m playing the Colossus hero. I’m Stunned. I play “Steel Fist”. I have to pay the resource cost of 2 and any ability costs, so since part of the cost of steel fist is to deal 5 damage→ I get to deal 5 damage while stunned and then stun only replaces the effects → of stun and confuse that enemy. So I get to deal damage from an (attack) event while stunned and then remove the stun!? 😃 Scenario two I’m playing Colossus. Every enemy in play has stalwart. I want to play “Steel Fist” but I can’t because it’s effect of → stun and confuse that enemy, doesn’t have the potential to change the game state. Correct? 😃 However, If I’m also stunned in this scenario, I can play steel fist, because the removal of the stun status is making it so that it does have the potential to change the game state

Erratum

To answer your question(s):

· We are planning to issue an errata to Steel Fist that changes the cost arrow to the word “to.” With that, the card should function as we intended.

· Meaning, if you were Stunned and attempted to play Steel Fist, you’d just pay its printed cost of 2 resources, not resolve any of its text, and remove Stunned.

· Additionally, you would be able to play Steel Fist targeting a stalwart enemy with the 5 damage.

-Alex