Marvel Champions Codex

RulingHall of Heroes (rules 1.0–1.4)

Ironheart/Zzzax mod: New Rules: Progressing Identity Cards

⚠ This ruling is from an older rules version (Hall of Heroes (rules 1.0–1.4)) and might be outdated.

Question

New Rules: Progressing Identity Cards

Answer

Ironheart/Riri Williams has three identity cards in total, each representing different stages of her personal narrative as a hero.

During game setup, the weakest of the cards is put into play under the player’s control, with the other two cards set aside (determined by a “begin the game” ability on the alter-ego side of that identity card). As the game continues, the player can place progress counters on the identity card and, using the ability on the hero side, swap out the current identity with the next, stronger version.

All versions of the Ironheart/Riri Williams identity share a single hit point dial, with damage persisting from one version to the next. Additionally, when one identity is swapped for another, move all game elements (tokens, counters, status cards, player cards, encounter cards etc.) on or attached to the original identity to the subsequent identity.

If any one version of the identity card is defeated, all versions are considered to be defeated simultaneously and the player is eliminated from the game (following the rules of player elimination).

-Ironheart insert