Marvel Champions Codex

RulingHall of Heroes (rules 1.0–1.4)

Nebula: One thing didn’t get addressed in my status question, but I thought it would be better to be more exact…

⚠ This ruling is from an older rules version (Hall of Heroes (rules 1.0–1.4)) and might be outdated.

Question

One thing didn’t get addressed in my status question, but I thought it would be better to be more exact about it anyways. I’ve got a question regarding Nebula’s abilty, specifically the “discard each TECHNIQUE upgrade resolved this way”. I’m uncertain if the upgrade is considered to resolve if it didn’t do anything. A couple examples: If Nebula is already Tough, and the technique makes her Tough, did it resolve? Similarly, if the technique removes threat from a scheme, but no scheme has any threat? Or just less than 3 threat? Finally, what if she is Confused, did the thwart technique resolve?

Answer

If a Technique card’s “Special” ability is unable to be resolved, then it should remain in play. For instance, if Nebula was already Tough, the “Special” ability on Unyielding Persistence could not resolve, and it would not get discarded. Cutthroat Ambition (a “thwart” Technique) COULD be activated if a scheme had less than 3 threat, in which case you’d remove as much threat as possible and still discard the Technique during Nebula’s turn. If Nebula was Confused when she activated Cutthroat Ambition, she would discard Confused, and would be considered to have “resolved” Cutthroat Ambition, discarding it at the end of her turn.

-Alex