Marvel Champions Codex

ErrataHall of Heroes (rules 1.0–1.4)

Valkyrie: I don’t think we have heard how the Valkyrie hero SETUP is intended to work or if it needs errata. “death…

⚠ This errata is from an older rules version (Hall of Heroes (rules 1.0–1.4)) and might be outdated. Errata from older versions are generally folded into the current Rules Reference 1.7.

Question

1.I don’t think we have heard how the Valkyrie hero SETUP is intended to work or if it needs errata. “death glow” does not and would not function with the permanent keyword, what do you guys think? 2. with cards “Proxima’s power” and Corvus’s cunning”, do you add both the other SCH and ATK to the activation no matter the type or would just the ATK really apply during an attack and the other SCH would only really apply during a scheme? 3. if the encounter deck empties during the “tower defense” scenario I’m assuming you place the acceleration token beside the active villain’s main scheme but both main schemes are affected by it during step 1, that all, correct? 4. Also with “tower defense” scenario and with an attack that has overkill, do you get to choose which of the two Villans to apply it to? same question with other scenarios that have multiple villains like “wrecking crew” and “Sinister six”

Erratum

1. A lot of Valkyrie’s cards rely on her having access to Death-Glow. For an optimum game while playing her, I recommend setting Death-Glow aside before shuffling your player deck during Setup. We do not have any specific errata planned for her at this time.

2. For those cards, you should add the other villain’s ATK to the active villain’s ATK and the other’s SCH to the active’s SCH, but you should only be using the relevant stat for the activation.

3. When the encounter deck empties in The Two Towers, place just one acceleration token on the board, near both schemes. (It’s supposed to be placed “next to the main scheme deck”, which both schemes belong to.) And yes, the acceleration token will affect both main schemes during step 1.

4. For consistency, we are ruling that overkill damage must always be applied to the active villain in a given scenario.

-Alex