Marvel Champions Codex

RulingHall of Heroes (rules 1.0–1.4)

Vision: In a very recent ruling we heard that “status cards like “Tough” should have priority over constant…

⚠ This ruling is from an older rules version (Hall of Heroes (rules 1.0–1.4)) and might be outdated.

Question

In a very recent ruling we heard that “status cards like “Tough” should have priority over constant effects…” How is that possible? How can anything have priority over a constant effect? If status cards have “one-time” effects, but constant effects are “active as soon as its card enters play and remains active while the card is in play,” what does the presence of a status card change? Do status cards cause us to treat the cards they are on as if they are blank? For some specific examples: If Vision is Intangible and Stunned, he can ignore the text of Intangible and remove Stunned? If Vision is Intangible and Tough, and he is dealt 2 damage, the text of Intangible does not reduce the amount of damage he takes to 0, instead he loses Tough? If a Champion is Tough and dealt damage when Go For Champions is active, Go For Champion’s effect does not prevent them from taking damage, instead Tough replaces the damage and is discarded?

Answer

  • If Vision was in Intangible form and Stunned, he would not be able to remove Stunned because he cannot make attacks. No attack attempt can be made that removing Stunned would replace.
  • If Vision was in Intangible form and Tough before being dealt 2 damage, Tough would be removed before Intangible’s constant ability affected the damage.
  • We are planning to adjust the wording of “Tough” to align with our take/deal damage distinction. Tough prevents damage from being “dealt” to a character, instead of damage they would “take.” That in mind, with “Go For Champions!” in effect, a Tough Champion can still be “dealt” damage, leading to the removal of Tough, before GFC’s effect is accounted for.

-Alex