Tac Team
3Tac Team
Support · aggression
S.H.I.E.L.D..
Uses (3 attack counters). (Enters play with 3 counters. When those are gone, discard this card)
Action: Exhaust Tac Team and remove 1 attack counter from it → deal 2 damage to an enemy.
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Plays well with
Cards that turn up alongside this one more often than chance.
Packages
Synergy bundles this card travels in.
Archetypes
Decks where this card is a defining pick.
Scales with
The more of these your deck has, the better this card tends to perform. We've stripped out traits that merely happen to travel alongside, so what's left is the real pull.
- Gamma
- Attack
- Spy
Errata & Rulings
- Ruling Mojo: Can you give some clarification for how Dragon’s effect works? It states “double the amount of damage this… Hall of Heroes (rules 1.0–1.4) · may be outdated