Emergency
0Emergency
Event · basic
Thwart.
Interrupt (thwart): When the villain schemes, reduce the amount of threat placed on the scheme by 1.
"CALLING ALL UNITS! CALLING ALL UNITS!"
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Plays well with
Cards that turn up alongside this one more often than chance.
Packages
Synergy bundles this card travels in.
Archetypes
Decks where this card is a defining pick.
Scales with
The more of these your deck has, the better this card tends to perform. We've stripped out traits that merely happen to travel alongside, so what's left is the real pull.
- Defender
Errata & Rulings
- Ruling Ms. Marvel: Does Ms. Marvel’s Shrink interact with Emergency? Hall of Heroes (rules 1.0–1.4) · may be outdated
- Ruling When playing Emergency, can I exhaust Shrink to remove 2 threat from a scheme? Rules Reference 1.7