Surveillance Team
2Surveillance Team
Support · justice
S.H.I.E.L.D..
Uses (3 snoop counters). (Enters play with 3 counters. When those are gone, discard this card)
Action: Exhaust Surveillance Team and remove 1 snoop counter from it → remove 1 threat from a scheme.
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Plays well with
Cards that turn up alongside this one more often than chance.
Packages
Synergy bundles this card travels in.
Archetypes
Decks where this card is a defining pick.
Scales with
The more of these your deck has, the better this card tends to perform. We've stripped out traits that merely happen to travel alongside, so what's left is the real pull.
- S.H.I.E.L.D.
- Allies
- Defender
Errata & Rulings
- Ruling Do certain evidence cards from the Marvel Champions Agents of SHIELD campaign allow you to have a fourth… Hall of Heroes (rules 1.6) · may be outdated