Indomitable
1Indomitable
Upgrade · protection
Condition.
Response: After your hero defends, discard indomitable → ready your hero.
"We have no choice. So we fight — and we win. There are no other options." —Captain America
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Plays well with
Cards that turn up alongside this one more often than chance.
Packages
Synergy bundles this card travels in.
Archetypes
Decks where this card is a defining pick.
Scales with
The more of these your deck has, the better this card tends to perform. We've stripped out traits that merely happen to travel alongside, so what's left is the real pull.
- Armor
- Defense
- Item
Errata & Rulings
- Ruling Expansion card questions: Hi, I understand that it has been ruled that “(defense)” abilities such as Jump Flip may be used outside of… Hall of Heroes (rules 1.0–1.4) · may be outdated
- Ruling Expansion card questions: If an attack is defended by a character and it’s defeated or leaves play before the attack fully resolves… Hall of Heroes (rules 1.0–1.4) · may be outdated
- Ruling Ms. Marvel: If Ms. Marvel defends against an attack, can she: A) discard an in-play Indomitable to ready, then play… Hall of Heroes (rules 1.0–1.4) · may be outdated
- Ruling Mutant Genesis: How does the newly revealed “Mutant Protectors” work? This card looks awesome, but it is really confusing… Hall of Heroes (rules 1.0–1.4) · may be outdated
- Ruling Shadowcat: Let’s say I am playing Shadowcat and I am in Solid form. I play Powerful Punch to interrupt the villain’s… Hall of Heroes (rules 1.0–1.4) · may be outdated
- Ruling Venom (Flash Thompson): Venom’s “Grasping Tendrils” says “Hero Interrupt (defense): When the villain initiates an attack against… Hall of Heroes (rules 1.0–1.4) · may be outdated