Desperate Defense
1Desperate Defense
Event · protection
Defense.
Hero Interrupt (defense): When your hero defends against an attack, it gets +2 DEF for that attack. If you take no damage from that attack, ready your hero.
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Plays well with
Cards that turn up alongside this one more often than chance.
Packages
Synergy bundles this card travels in.
Archetypes
Decks where this card is a defining pick.
Scales with
The more of these your deck has, the better this card tends to perform. We've stripped out traits that merely happen to travel alongside, so what's left is the real pull.
- Armor
- Mystic
Errata & Rulings
- Ruling 195 – If I have Determined Defense (Mutant Genesis 189) in play, and I exhaust my Hero to defend an attack,… Hall of Heroes (rules 1.5) · may be outdated
- Ruling 186 – Can you discard a “wild” resource from your hand when doing an action like on the Kang obligation… Hall of Heroes (rules 1.5) · may be outdated
- Ruling 167 – I’m trying to understand how Interrupts work more clearly. Looking at 1.5 rules reference. I… Hall of Heroes (rules 1.5) · may be outdated