Clear the Area
1Clear the Area
Event · justice
Thwart.
Hero Action (thwart): Remove 2 threat from a scheme. If this removes the last threat on that scheme, draw 1 card.
"Don't be scared, honey. Just think about how jealous the other kids will be when you tell them how Iron Man rescued you." —Tony Stark
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Plays well with
Cards that turn up alongside this one more often than chance.
Packages
Synergy bundles this card travels in.
Archetypes
Decks where this card is a defining pick.
Scales with
The more of these your deck has, the better this card tends to perform. We've stripped out traits that merely happen to travel alongside, so what's left is the real pull.
- Skill
- Thwart
- Champion
Errata & Rulings
- Ruling I have some questions to consult with you. 1.I play Clear the Area and removes the last threat of The Search… Hall of Heroes (rules 1.6) · may be outdated
- Ruling Core Set questions: If I play Justice Card “Clear the Area” and remove the last threat on side scheme “Power Drain”. Do I draw a… Hall of Heroes (rules 1.0–1.4) · may be outdated
- Ruling Expansion card questions: Hi there, had a few questions A few player cards like “press the advantage” and “clear the area” and a few… Hall of Heroes (rules 1.0–1.4) · may be outdated