Turn the Tide
0Turn the Tide
Event · justice
Attack.
Response (attack): After your hero thwarts and removes all threat from a scheme, deal 3 damage to an enemy.
"Back, you rabble!" —Scarlet Witch
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Plays well with
Cards that turn up alongside this one more often than chance.
Packages
Synergy bundles this card travels in.
Archetypes
Decks where this card is a defining pick.
Scales with
The more of these your deck has, the better this card tends to perform. We've stripped out traits that merely happen to travel alongside, so what's left is the real pull.
- Thwart
Errata & Rulings
- Ruling For Hulkling’s thwart card “Impersonation”, if it removes the last threat from a scheme can I play Turn the… Hall of Heroes (rules 1.6) · may be outdated
- Ruling Expansion card questions: If Star-Lord plays Bait and Switch, but during the villain attack flips to alter-ego with Bad Boy, can he… Hall of Heroes (rules 1.0–1.4) · may be outdated
- Ruling Expansion card questions: So, are we correct to understand that a “response: after [thing] resolves…” triggers at a distinct, later… Hall of Heroes (rules 1.0–1.4) · may be outdated
- Ruling Expansion card questions: Hi, can you help me with some confusing timing? Example situation: I’m playing Drax and have both the… Hall of Heroes (rules 1.0–1.4) · may be outdated
- Ruling Storm: From previous rulings about Miles we know that if an (attack) ability tells us to resolve a second ability,… Hall of Heroes (rules 1.0–1.4) · may be outdated