Teamwork
0Teamwork
Event · leadership
Tactic.
Hero Interrupt When you use your basic thwart power (THW) or basic attack power (ATK), exhaust an ally you control → add that ally's matching power to your hero's power for this use.
Find decks running this → Build around this → MarvelCDB ↗
Plays well with
Cards that turn up alongside this one more often than chance.
Packages
Synergy bundles this card travels in.
Archetypes
Decks where this card is a defining pick.
Scales with
The more of these your deck has, the better this card tends to perform. We've stripped out traits that merely happen to travel alongside, so what's left is the real pull.
- Allies
Errata & Rulings
- Ruling I have a rather interesting English word question involving Wolverine Hero / Jubilee Ally (Wolverine’s… Hall of Heroes (rules 1.6) · may be outdated
- Ruling I wanted to clarify on Fabian Cortez’s When Defeated ability. It’s been ruled in the past, if I… Hall of Heroes (rules 1.6) · may be outdated
- Ruling 147 – So in a multi-sentence ability, if an earlier effect sentence initiates an attack, does that attack… Hall of Heroes (rules 1.5) · may be outdated
- Ruling Expansion card questions: I control Vision and play Inspired on him. Then another player plays Enraged on him. Then I spend an energy… Hall of Heroes (rules 1.0–1.4) · may be outdated
- Ruling Expansion card questions: I had some timing questions about when defeated abilities. When I defeat the Fabian Cortez minion, will his… Hall of Heroes (rules 1.0–1.4) · may be outdated