Last Stand
0Last Stand
Event · leadership
Tactic.
Hero Interrupt: When an ally you control attacks, it gets +3 ATK for that attack. After that attack resolves, discard that ally.
"Heed, great fiend! Thou shalt not defeat me easily!" —Lady Sif
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Plays well with
Cards that turn up alongside this one more often than chance.
Packages
Synergy bundles this card travels in.
Archetypes
Decks where this card is a defining pick.
Scales with
The more of these your deck has, the better this card tends to perform. We've stripped out traits that merely happen to travel alongside, so what's left is the real pull.
- Tactic
Errata & Rulings
- Ruling I have a question regarding the upgrade Redemption. The RRG1.6 does not mention the case of an upgrade with… Hall of Heroes (rules 1.6) · may be outdated
- Ruling 100 – We received a ruling prior to the 1.5 rules reference regarding LastStand, that effectively says if… Hall of Heroes (rules 1.5) · may be outdated
- Ruling Expansion card questions: If I use Last Stand on an ally that has 1 health and would take 1 consequential damage after that attack,… Hall of Heroes (rules 1.0–1.4) · may be outdated