Iron Fist
4Iron Fist
Danny Rand
Ally · protection · Unique
Defender.
Iron Fist enters play with 2 mystic counters on him.
Interrupt: When Iron Fist attacks an enemy, remove 1 mystic counter from him → stun that enemy and deal 1 damage to it.
1THW2ATK3HP
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Plays well with
Cards that turn up alongside this one more often than chance.
Packages
Synergy bundles this card travels in.
Archetypes
Decks where this card is a defining pick.
Scales with
The more of these your deck has, the better this card tends to perform. We've stripped out traits that merely happen to travel alongside, so what's left is the real pull.
- Mystic
- Spy
- Item
Errata & Rulings
- Ruling 143 – I have a question regarding the protection ally Iron Fist. He has the following ability: Interrupt:… Hall of Heroes (rules 1.5) · may be outdated
- Errata Community Errata: Iron Fist (Doctor Strange 14) Should read: “Interrupt: When Iron Fist attacks an enemy, remove 1 mystic… Hall of Heroes (rules 1.0–1.4) · may be outdated
- Errata Expansion card questions: Followed originally read “Response: When….” but was errata’d to “Interrupt: When…” to make the card… Hall of Heroes (rules 1.0–1.4) · may be outdated
- Errata FFG Errata (Errata Pack): Iron Fist (Doctor Strange 14) Should read: “Interrupt: When Iron Fist attacks an enemy, remove 1 mystic… Hall of Heroes (rules 1.0–1.4) · may be outdated
- Errata Iron Fist: Changed “Response” to “Interrupt” Rules Reference 1.7