Tackle
3Tackle
Event · protection
Attack.
Hero Action (attack): Stun an enemy. If you paid for this card using a [physical] resource, deal 3 damage to that enemy.
That's gonna hurt in the morning.
Find decks running this → Build around this → MarvelCDB ↗
Plays well with
Cards that turn up alongside this one more often than chance.
Packages
Synergy bundles this card travels in.
Archetypes
Decks where this card is a defining pick.
Scales with
The more of these your deck has, the better this card tends to perform. We've stripped out traits that merely happen to travel alongside, so what's left is the real pull.
- Defender
- Spy
- Mystic
Errata & Rulings
- Ruling 23 – My question is about the particulars of this bullet under target: “A target that “cannot take damage”… Hall of Heroes (rules 1.6) · may be outdated
- Ruling 197 – The rules suggest that only enemies dealt damaged by an attack are considered attacked “When an attack… Hall of Heroes (rules 1.5) · may be outdated
- Ruling 29 – You ruled, that I may play “Tackle” on an enemy, that is already stunned, or cannot be stunned, just to… Hall of Heroes (rules 1.5) · may be outdated
- Ruling Expansion card questions: Piercing reads “an attack with the piercing keyword discards any tough status cards from the target of the… Hall of Heroes (rules 1.0–1.4) · may be outdated
- Ruling Mutant Genesis: We recently heard that Heroic Strike has to deal its damage to an enemy for the player to be able to stun… Hall of Heroes (rules 1.0–1.4) · may be outdated