Beat Cop
3Beat Cop
Support · justice
Persona.
Action: Exhaust Beat Cop → move 1 threat from a scheme to here.
Action: Exhaust and discard Beat Cop → deal 1 damage to a minion for each threat here.
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Plays well with
Cards that turn up alongside this one more often than chance.
Packages
Synergy bundles this card travels in.
Archetypes
Decks where this card is a defining pick.
Scales with
The more of these your deck has, the better this card tends to perform. We've stripped out traits that merely happen to travel alongside, so what's left is the real pull.
- Defender
- Thwart
- S.H.I.E.L.D.
Errata & Rulings
- Ruling About Show of Empathy, if a threat is moved out from it by Beat Cop, where that threat is placed? on Beat… Hall of Heroes (rules 1.6) · may be outdated
- Ruling 93 – I’m wondering about the term “for each”. Some cards worded like “Homeland Intervention” are pretty… Hall of Heroes (rules 1.5) · may be outdated