Running Interference
2Running Interference
Event · justice
Thwart.
Play only if your identity has the [[Avenger]] trait.
Hero Action (thwart): Remove 2 threat from the main scheme. Remove X additional threat from the main scheme (to a maximum of 3), where X is equal to the villain's stage number.
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Plays well with
Cards that turn up alongside this one more often than chance.
Packages
Synergy bundles this card travels in.
Archetypes
Decks where this card is a defining pick.
Scales with
The more of these your deck has, the better this card tends to perform. We've stripped out traits that merely happen to travel alongside, so what's left is the real pull.
- Thwart
Errata & Rulings
- Ruling Expansion card questions: “All Tied Up” from the Running Interference set states “Attached character cannot ready or change forms” In… Hall of Heroes (rules 1.0–1.4) · may be outdated