Side Step
1Side Step
Event · protection
Defense.
Hero Interrupt (defense): When you would take any amount of damage, prevent 3 of that damage. If you paid for this card using [energy] resource, deal 1 damage to that enemy.
"Missed me!" —Wasp
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Plays well with
Cards that turn up alongside this one more often than chance.
Packages
Synergy bundles this card travels in.
Archetypes
Decks where this card is a defining pick.
Scales with
The more of these your deck has, the better this card tends to perform. We've stripped out traits that merely happen to travel alongside, so what's left is the real pull.
- Defense
- X Factor
Errata & Rulings
- Ruling Context: I am seeking to understand how Basic Powers are used or perhaps not used when making their… Hall of Heroes (rules 1.7)
- Ruling Just to clarify, is Side Step vs Crossbones’ Machine Gun damage generally defending? Similarly for Side Step… Hall of Heroes (rules 1.6) · may be outdated
- Ruling 25 – So, defense-labeled abilities seem to be settling into a good place, I just want to confirm: “cannot… Hall of Heroes (rules 1.6) · may be outdated
- Ruling 206 – Thank you for the answer! I’m left with one small doubt based on the references to dealt damage: You… Hall of Heroes (rules 1.5) · may be outdated
- Ruling 205 – I’m trying to understand how “cannot take more than X damage” effects interact with damage reduction… Hall of Heroes (rules 1.5) · may be outdated
- Ruling Boggs Rule Clarifications: I assume that something like Side Step can only be used on damage from the attack itself, not damage from a… Hall of Heroes (rules 1.0–1.4) · may be outdated
- Ruling Core Set questions: If your hero has a Tough status card and you are dealt damage and you use an interrupt ability that prevents… Hall of Heroes (rules 1.0–1.4) · may be outdated
- Ruling Expansion card questions: I’ve seen a ruling that preventing damage with a card like side step which has the same timing as a tough… Hall of Heroes (rules 1.0–1.4) · may be outdated
- Ruling Expansion card questions: Can you trigger the judoka skill upgrade from the upcoming rogue pack, after defending with a (defense)… Hall of Heroes (rules 1.0–1.4) · may be outdated
- Ruling Expansion card questions: With the Jefferson davis support cards action ability, If the main scheme has 0 threat on it and a side… Hall of Heroes (rules 1.0–1.4) · may be outdated
- Ruling Expansion card questions: If I have two X-Men allies and two copies of Mutant Protectors in hand, the resources to play both Mutant… Hall of Heroes (rules 1.0–1.4) · may be outdated
- Ruling Mutant Genesis: We are confused by the interrupt on Robert Kelly from the upcoming Mutant Genesis campaign expansion. It… Hall of Heroes (rules 1.0–1.4) · may be outdated
- Ruling Shadowcat: I’m now curious, though, how [defense] works with Vision’s Intangible form, or the upcoming Shadowcat’s… Hall of Heroes (rules 1.0–1.4) · may be outdated