RulingHall of Heroes (rules 1.5)2024-06-06
206 – Thank you for the answer! I’m left with one small doubt based on the references to dealt damage: You…
Question
206 – Thank you for the answer! I’m left with one small doubt based on the references to dealt damage: You said that the constant abilities come into effect “as soon as the damage dealt is calculated”,
(1) Do you mean after it is entirely determined, i.e. after any interrupts that would change it? Or do you mean before those interrupts as soon as it’s damage being dealt (calculated in the sense of additional damage or DEF or similar).
(2) If it’s before the damage dealt interrupts, does it change the damage dealt? So, in my example is the damage dealt always 6, or does it change with effects like Titanium Exoskeleton and Energy Conversion?
(3) If it’s before the damage dealt interrupts, what would happen if an interrupt reduced the 6 damage dealt by 2 after the damage taken is capped at 3?
Answer
I apologize for the confusion.
Damage dealt is calculated before damage taken is calculated. This means that constant abilities, DEF, and interrupt abilities affecting damage dealt are calculated before constant abilities and interrupt abilities affecting damage taken.
That means for your example the damage dealt to Magneto is 6, and Titanium Exoskeleton comes into effect after—you dealt 6, but Magneto takes 2 (or would take 2, if Magnetic Bubble is in play).
Energy Conversion is similar in that it affects damage taken, not dealt; you can be dealt 6 by the villain, but EC states you only take 3 (and then you can play Side Step, an interrupt, to prevent that 3).
— Alex