Hit and Run
3Hit and Run
Event · basic
Attack. Thwart.
Hero Action (attack/thwart): Deal 2 damage to an enemy. Remove 2 threat from a scheme.
"You know, Lady Gamora, even when we first met—while I was beating you to death—I thought to myself, 'I bet she and I could be friends.'" —Angela
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Plays well with
Cards that turn up alongside this one more often than chance.
Packages
Synergy bundles this card travels in.
Archetypes
Decks where this card is a defining pick.
Scales with
The more of these your deck has, the better this card tends to perform. We've stripped out traits that merely happen to travel alongside, so what's left is the real pull.
- Attack
Errata & Rulings
- Ruling 51 – 1. If I’m stunned and play a double (labeled) card like “Hit and Run”, can I still remove the threat?… Hall of Heroes (rules 1.5) · may be outdated