Impede
2Impede
Event · justice
Thwart.
Hero Action (thwart): Remove 3 threat from the main scheme. If this is the first card you have played this round, return this card to your hand.
"First, you'll have to go through me." —Star-Lord
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Plays well with
Cards that turn up alongside this one more often than chance.
Packages
Synergy bundles this card travels in.
Archetypes
Decks where this card is a defining pick.
Scales with
The more of these your deck has, the better this card tends to perform. We've stripped out traits that merely happen to travel alongside, so what's left is the real pull.
- Thwart
Errata & Rulings
- Ruling Expansion card questions: Can Impede be played while a side scheme with a crisis icon is in play? Hall of Heroes (rules 1.0–1.4) · may be outdated
- Ruling Expansion card questions: I have a few follow up questions about how exactly [this Impede interaction] works… I assume that Impede… Hall of Heroes (rules 1.0–1.4) · may be outdated