Shield Spell
0Shield Spell
Event · protection
Defense. Spell.
Play only if your identity has the [[Mystic]] trait. Max 1 per deck.
Hero Interrupt (defense): When you would take any amount of damage from an attack, discard that many cards from the top of your deck → prevent all damage from this attack.
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Plays well with
Cards that turn up alongside this one more often than chance.
Packages
Synergy bundles this card travels in.
Archetypes
Decks where this card is a defining pick.
Scales with
The more of these your deck has, the better this card tends to perform. We've stripped out traits that merely happen to travel alongside, so what's left is the real pull.
- Spell
- Cosmic Entity
- Armor