Bell Tower
Bell Tower
Environment · encounter
Location. Ringing.
Increase all damage Venom takes by 1.
If there are no chime counters here, flip this card.
Forced Interrupt: When Venom's attack would deal any amount of damage to an identity, remove that many chime counters from here. For each chime counter removed this way, prevent 1 of that damage.
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Errata & Rulings
- Ruling 34 – I’ve got a couple interesting questions for you today. Suppose that I’m attacking Venom with Heroic… Hall of Heroes (rules 1.6) · may be outdated
- Ruling 162 – I was playing a game last night and we got tripped up on the forced interrupt ability on the ringing… Hall of Heroes (rules 1.5) · may be outdated
- Ruling Boggs Rule Clarifications: Still regarding Venom (villain): how does overkill damage interact with his ability (“after you attack and… Hall of Heroes (rules 1.0–1.4) · may be outdated
- Ruling Cyclops: If an ally (such as Professor X) has 0 ATK, and Cyclops puts Exploit Weakness on an enemy, and the 0 ATK… Hall of Heroes (rules 1.0–1.4) · may be outdated
- Ruling Expansion card questions: Part of ruling 209 says (https://hallofheroeslcg.com/latest-ffg-rulings/#209) says “The difference with Bell… Hall of Heroes (rules 1.0–1.4) · may be outdated
- Ruling Mutant Genesis: We recently heard that Heroic Strike has to deal its damage to an enemy for the player to be able to stun… Hall of Heroes (rules 1.0–1.4) · may be outdated
- Ruling Sinister Motives, Miles, and Gwen: If more than (3 per player) chime counters are placed on Bell Tower by an attack, is that attack consider Hall of Heroes (rules 1.0–1.4) · may be outdated
- Ruling Sinister Motives, Miles, and Gwen: When Heroic Strike is played against Venom and the player chooses to redirect the damage to the Bell Towe Hall of Heroes (rules 1.0–1.4) · may be outdated