RulingHall of Heroes (rules 1.0–1.4)
Mutant Genesis: We recently heard that Heroic Strike has to deal its damage to an enemy for the player to be able to stun…
Question
We recently heard that Heroic Strike has to deal its damage to an enemy for the player to be able to stun “that enemy.”
1. This ruling (https://hallofheroeslcg.com/latest-ffg-rulings/#127) seems to say the opposite about a similar situation, are these in conflict?
2. Is the stun from Heroic Strike only prevented in cases where the damage “dealt” is replaced (like Bell Tower or Armored Rhino Suit), or is it also prevented in the case where damage “taken” is replaced (like Tough or Magnetic Bubble), and/or where the damage is reduced to 0 (like Wide Stance x6), and/or where the damage is prevented (like Temporal Shield), and/or when the target “cannot take damage” (like Sanctuary)?
3. Psychic Assault, Swinging Web Pig, Phased Strike, and Web-Trap are worded very similarly to Heroic Strike. Do they work in the same way? 4. What about Drop Kick? If I pay for it with all physical and all 4 of its damage doesn’t land, do I stun the enemy? can I draw a card? 5. Can I play Tackle or Concussive Blow against a stalwart or already-statused enemy, damaging it if I paid the appropriate resource type? (similarly, can Vision play Phase Disruption against a Stalwart enemy to discard an attachment?) 6. How does Sonic Rifle work? Can I deal 3 damage to “that enemy” if i did not confuse it?
Answer
- For the linked ruling, Venom Blast dealt damage to 1 specific target, and that target become “that enemy” for being able to “stun that enemy.” The difference with Bell Tower is that the target of the Heroic Strike attack was directed at Bell Tower, which is not an enemy, and cannot be Stunned.
- As long as the damage was dealt to a targeted enemy, that enemy can be Stunned with Heroic Strike. Maybe it would help to phrase it as, an enemy must be the target of the damage from Heroic Strike, whether or not that damage is taken/applied. Each of the mentioned cards do not prevent the enemy from being the target of the damage (and therefore “dealt the damage”) except Armored Rhino Suit, which specifically replaces the dealing of damage.
- Each of the mentioned cards do not prevent the enemy from being the target of the damage (and therefore “dealt the damage”) except Armored Rhino Suit, which specifically replaces the dealing of damage.
- Yes, they work similarly. If their damage was dealt to a targeted enemy, their secondary effects can also apply to that enemy.
- Yes, Drop Kick works just like the others, you’d be able to stun the targeted enemy and draw 1 card regardless of if the damage was all “taken.” Also, if you paid for Drop Kick with only physical resources but dealt its damage to Bell Tower instead, you’d still be able to draw the card, because the card draw is not dependent on there being a targeted enemy.
- Also, if you paid for Drop Kick with only physical resources but dealt its damage to Bell Tower instead, you’d still be able to draw the card, because the card draw is not dependent on there being a targeted enemy.
- Yes, you can play Tackle and target a Stalwart/“unstunnable” enemy. Yes, you can play Phase Disruption and target on a Stalwart Enemy.
- Yes, you can play Phase Disruption and target on a Stalwart Enemy.
- Your two options with Sonic Rifle are either to Confuse an enemy, or deal 3 damage to an already Confused enemy. You could not deal 3 damage to an enemy that isn’t (or can’t be) Confused.
-Alex