Marvel Champions Codex

← All cards

Light at the End

Light at the End

Light at the End

Side Scheme · encounter

Trap!.

Permanent. Hinder 10[per_hero]. The players cannot win unless they escape. Forced Interrupt: When the last threat is removed from this scheme, resolve the "Ambush!" ability on the main scheme. Flip this card. (The players can escape on the other side.)
Pack: sm