Forcefield Generator
3Forcefield Generator
Upgrade · protection
Tech.
Uses (6 energy counters). Max 1 per player.
Forced Interrupt: When you would take any amount of damage, remove that many energy counters from here. For each energy counter removed this way, prevent 1 of that damage.
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Plays well with
Cards that turn up alongside this one more often than chance.
Packages
Synergy bundles this card travels in.
Archetypes
Decks where this card is a defining pick.
Scales with
The more of these your deck has, the better this card tends to perform. We've stripped out traits that merely happen to travel alongside, so what's left is the real pull.
- Item
- Tech
Errata & Rulings
- Ruling Phoenix: Telepathic misdirection, if you target a villain and it does over kill on another enemy, does that overkill… Hall of Heroes (rules 1.0–1.4) · may be outdated
- Ruling SPDR/Iron Spider’s Sinister Six mod: I wanted to ask you guys to consider a rule change. In regards to preventing damage as a cost. For exam Hall of Heroes (rules 1.0–1.4) · may be outdated