Effective Leadership
Effective Leadership
Resource · leadership
Max 2 per deck.
Interrupt: When you spend this card to play an ally, that ally gets +1 THW and +1 ATK until the end of the phase.
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Plays well with
Cards that turn up alongside this one more often than chance.
Packages
Synergy bundles this card travels in.
Scales with
The more of these your deck has, the better this card tends to perform. We've stripped out traits that merely happen to travel alongside, so what's left is the real pull.
- Genius
Errata & Rulings
- Ruling 68 – When an ally that was played this turn with Effective Leadership is discarded by You Got This, does… Hall of Heroes (rules 1.6) · may be outdated