Danger Room
2Danger Room
Support · basic · Unique
Location. X-Men.
Alter-Ego Response: After an [[X-MEN]] ally enters play, exhaust Danger Room → search your deck and discard pile for a [[TRAINING]] upgrade and attach it to that ally. Any player whose alter-ego has the [[MUTANT]] trait may trigger this ability.
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Plays well with
Cards that turn up alongside this one more often than chance.
Packages
Synergy bundles this card travels in.
Archetypes
Decks where this card is a defining pick.
Scales with
The more of these your deck has, the better this card tends to perform. We've stripped out traits that merely happen to travel alongside, so what's left is the real pull.
- Training
- X Men
Errata & Rulings
- Ruling Cyclops: For the Danger Room card, revealed in Cyclops’ article today: how do the triggering conditions work? Hall of Heroes (rules 1.0–1.4) · may be outdated