Game Time
0Game Time
Event · basic
Tactic.
Hero Action: Choose an ally with a [[TRAINING]] upgrade attached → ready that ally and heal 1 damage from it.
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Plays well with
Cards that turn up alongside this one more often than chance.
Packages
Synergy bundles this card travels in.
Archetypes
Decks where this card is a defining pick.
Scales with
The more of these your deck has, the better this card tends to perform. We've stripped out traits that merely happen to travel alongside, so what's left is the real pull.
- Training
Errata & Rulings
- Ruling 91 – Regarding costs in this game. I’ve seen some cost rulings that have me confused. So I understand that… Hall of Heroes (rules 1.5) · may be outdated
- Ruling 27 – Can I use game time to ready another players ally? Can I response with Utopia if another player plays… Hall of Heroes (rules 1.5) · may be outdated