Apocalypse
Apocalypse
Villain · encounter · Unique
Mutant.
Toughness.
Forced Interrupt: When the main scheme is completed, remove all threat from it (ignoring any crisis ([crisis]) icons). Flip this card and reveal Apocalypse (II).
2ATK8HP
"Challenge me and be reminded why Apocalypse reigns supreme."
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Errata & Rulings
- Ruling I have two questions regarding the Age of Apocalypse campaign. 1. What happens if I discard Digging Deep… Hall of Heroes (rules 1.7)
- Ruling Could you help us clarify how the Suit Up event from Age of Apocalypse works and how it interacts with a… Hall of Heroes (rules 1.6) · may be outdated
- Ruling I’m playing the Age of Apocalypse campaign and I have a couple of questions about it: 1) I understand that… Hall of Heroes (rules 1.6) · may be outdated
- Ruling When Mystique’s Manipulations is defeated,which player should shuffle the Misled treachery into their… Hall of Heroes (rules 1.6) · may be outdated
- Ruling The cost of rogue(Protection ally) has no “choose”,can she deal damage to characters controlled by other… Hall of Heroes (rules 1.6) · may be outdated
- Ruling 2 – Does the unique rule check the mission area from the Age of Apocalypse campaign? Kang’s insert says that… Hall of Heroes (rules 1.6) · may be outdated
- Ruling 159 – Few questions. 1. I found some timing rules under the retaliate entry about taking damage that might… Hall of Heroes (rules 1.5) · may be outdated