Marvel Champions Codex

RulingHall of Heroes (rules 1.5)2023-07-20

55 – It seems there is a contradiction between the two assertions: rules 1.5 – Damage […] Tough status cards…

⚠ This ruling is from an older rules version (Hall of Heroes (rules 1.5)) and might be outdated.

Question

55 – It seems there is a contradiction between the two assertions: rules 1.5 – Damage […] Tough status cards resolve before interrupts to the dealing of damage, which in turn resolve before interrupts to the taking of damage response #16 (June 8, 2023v) about Rhino and its Armored Rhino Suit, keeping his tough card “because Tough prevents “damage taken,” but the Forced Interrupt on Rhino Suit is triggered from “damage dealt” instead, which occurs before damage is taken” Tough status cards resolve before or after interrupts to the dealing of damage?

Answer

We apologize for the confusion caused; it’s come to our attention that the “Damage” section in the Rules Reference is inaccurate, and we will update it as soon as we are able. Our current ruling is this: a Tough status card prevents the taking of damage, but not the dealing of damage. Interrupts that prevent damage dealt resolve before Tough is discarded, so Armored Rhino Suit will soak damage before Rhino loses Tough.

— Alex